Global users served
40% growth from 5M
Making digital immigration easier for 7M+ users, reducing offline support requests by 67%
Making digital immigration easier for 7M+ users, reducing offline support requests by 67%

On GOV.UK digital immigration, I worked across two connected workstreams: improving the live status service and evaluating remote biometric enrolment. I owned wireframes, prototypes and detailed designs for a complex, high-traffic interface, and designed to WCAG and inclusion standards. I collaborated with another UX designer, three user researchers, three content designers, and several business analysts and developers.
40% growth from 5M
9 percentage points in 2 months
First attempt · progressed to public beta
The work addressed two connected problems: making the live immigration service more accessible, and understanding how remote biometric enrolment could feel secure and trustworthy.
Public immigration status service
Biometric self-enrolment trials
For the digital immigration status service, we followed an iterative, user-centred process: research with the user research team, prototypes I owned, and checks against WCAG and inclusion standards, so the service could work for a wide range of users.
I applied the GOV.UK Design System in Figma, Mural, and in HTML, CSS, JavaScript and Nunjucks. The coded prototype was also implementation guidance for engineers: how the journey should be built, not only how it should look.
This setup enabled users to pause the flow on their desktop and switch to their phone. They simulated verifying their identity using a prototype of the actual app. This helped us observe how users behave and what they experience across different devices.
Usability testing with diverse users, alongside the research team, surfaced issues in accessibility, usability, and clarity. I iterated the prototypes from that evidence and from stakeholder feedback. Key fixes are outlined in the ‘Solutions’ section.
For the biometric self-enrolment trials, we focused on building user trust while ensuring robust security measures for handling sensitive biometric data.
This section highlights key updates made to the public-facing and internal services. Additionally, I discuss my final outputs from the biometric self-enrolment trials.
I simplified complex steps, improved accessibility across devices, and co-designed an automated online account recovery journey.
We captured more than 200 fingerprints, evaluated nine supplier apps against accessibility and usability heuristics, and produced recommendations for safer remote enrolment.
Four Workstream 1 design decisions show how research findings became focused improvements to the public service and internal platform.
We made technical terms relatable, kept the original English for acronyms via tooltips, and moved critical content above the call-to-action. These changes improved comprehension and reduced missed information for assistive tech users.
I created a way to show when a face scan is missing for valid reasons on the case working platform. I added a warning next to the decision options. This improved visibility and reduced errors without adding another easily ignored blue alert.
Research showed too many options on one page caused overwhelm and limited design scalability. I split the flow into two pages with short hints. This reduced cognitive load and helped users decide faster with fewer errors.
I initially identified the disabled radios as failing WCAG SC 1.4.3 contrast requirements. Because they served no purpose when another active user was viewing the case, I explored whether they could be removed.
During the review, I learned that disabled or inactive interface components are exempt from the contrast requirements in WCAG 2.2 SC 1.4.3 and SC 1.4.11. I shared this clarification with the team, and we ultimately kept the controls disabled.
40% growth from 5M
9 percentage points in 2 months
First attempt · progressed to public beta
4% reduction
Fewer requests after online recovery launched
Participants across remote trials
We achieved a first-time GDS assessment pass, taking the design rationale, including accessibility and the account-recovery flow, to assessors so the service could move to public beta.
Enhanced user trust in biometric authentication systems, achieving 100% willingness to join follow-up enrolment trials.
This will make things so much easier. I won't have to travel for 2 hours to do this, I can just do it at home.
While implementing cutting-edge technology was important, we learned that the most successful aspects of the solution were those that addressed fundamental human needs. Features that reduced anxiety, saved time, and provided clear information were more valued than technically impressive but less practical capabilities.
Designing for the extremes of user ability benefits everyone. By focusing on accessibility for users with disabilities, we created a more intuitive system that all travellers found easier to use, regardless of their digital literacy or physical capabilities. By adopting an omni-channel design approach, we ensured the service works for users regardless of device access.
Our most valuable insights came from in-person testing, where observing real users with fingerprint scanning apps revealed human factors issues missed in remote testing. For example, we learned that 'thumb' is not a word recognised by people in some countries - it may be called 'big finger'. Additionally, we learned suppliers should design flows that let users without some of their fingers skip certain steps.